package model.data 
{
	
	/**
	 * ...
	 * @author Gaz Williams
	 */
	public class MovementDirections 
	{
		public static const IDLE:uint 	= 0;
		
		//these match the tile 'values' in the guide layer (ie the tile index in tilesheet.png)
		public static const UP:uint 	= 12;
		public static const DOWN:uint 	= 14;
		public static const LEFT:uint 	= 11;
		public static const RIGHT:uint	= 13;
		
		private var _type:uint;
		
		public function MovementDirections(type:uint) 
		{
			
			_type = type;
			
		}
		
		public function get type():uint
		{
			return _type;
		}
		
	}
	
}